I remember playing this game decades ago. And being blown away by the graphics and game design. It was a nice reminiscence to find this interview on YouTube.

Two brothers made this. On slow Macs, slow CD-ROM drives, relatively basic software, and generally untested tech and market. Creating a groundbreaking game was perfectly possible with a whole lot of passion, hard work, and chutzpah.

The key conditions for their success seem to be:

With the plethora of cheap fast computers and powerful (even free) software we have today, why is such revolution not repeated more frequently today?